Using Interpolation
Last updated
Last updated
2024 Morphic, Inc.
Upload two or more keyframes to infer movement. Choose frames that clearly show a sequence of motion.
Select 'Interpolation' in the prompt bar and select the frames. The order of the frames determines the direction of the movement.
For example, to animate a girl raising her hand, select the frame with her hand down first, then the frame with her hand raised. If the order were reversed, the animation output would be the girl placing her hand down.
This should be the description of the movement. The description of the movement has to be supported by the keyframes; in this case, the girl's hand moves from a rested position to a raised position.
If the background is static and doesn’t infer any movement, adding descriptions such as “clouds moving” won’t work. Descriptions like “clouds moving” need to be supported by keyframes showing such motion.
You can adjust the settings on the prompt bar. The main one to focus on is the FPS, as this determines the smoothness.
FPS: Frames per second. This allows you to select the frame rate for the animation. The industry standard ranges from 8-24 FPS.
Sampling Rate: Sampling steps refer to the number of iterations the model takes to generate the animation. More steps mean better quality but longer computation time.
ETA: ETA refers to the duration between frames in the final animation. It determines how long each frame is displayed before transitioning to the next one.
These settings will vary for each interpolation. You might need to experiment with them to better understand the type of interpolation.
This will generate the video in the same style and dimension as the input frames. Here is an example of a successful interpolation.
If you have any trouble or have any questions, feel free to reach out. We're happy to help, write to us at support@morphic.com.